Help students see the relevance of math skills. Each player begins with a checking account balance of $100. In turn, each player sees how many spaces to move and picks up an “unexpected event” card. According to the card’s instructions, the player either adds or subtracts an amount from his or her account (e.g. receiving a birthday gift or taking the cat to the vet). The first player to reach the end receives a bonus amount. Players then add up how much money they have in their accounts; the one with the most money wins. The game board comes with 50 unexpected events cards, 20 sheets of a check register (reproducible), and 6 game pieces. For 2-6 players. Ages 8 & up.
Key Features :
i : Help students see the relevance of math skills
ii : Each player begins with a checking account balance of $100 – the one with the most money at the end of the game wins.
iii : For 2 to 6 players.
iv : Ages 8 and up.
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